![]() ![]() It’s set in a Mad Max style post-apocalypse desert filled with feral mutants and bloodthirsty scavengers. It was released in May 2019 and is a sequel to 2011’s Rage from Id Software. Rage 2 is an open world action shooter from Avalanche Studios. Shoot people and take their stuff in the name of wasteland justice or whatever. How can a setup like that not make you a little curious about the development process? The story is mostly dross, occasionally awful, but with a few brief moments of perplexing excellence. In my Spider-Man series, I said the story was mostly good and occasionally brilliant, but with a couple of moments of perplexing awfulness. I want to discuss these flaws (and complain about them, obviously) and talk about why they matter. Rage 2 is filled with really interesting problems that compel me to look closer. The years of imposter syndrome have taken their toll and now I’m trying to get rid of my audience so I can go back to working fast food.Īctually, I’m probably writing about this for the same reason I wrote about all those other games: I just can’t help myself. I think this must be self-sabotage on my part. So why am I doing a retrospective on a poorly-reviewed game that people don’t care about that my audience cares about even less and would be too new to be of interest even if they were interested? I don’t know. It vanished shortly after release and nobody had much to say about it. Even in the wider gaming culture, this game didn’t seem to resonate with people. Moreover, this game is fairly new, and my Spider-Man series demonstrated that the audience prefers to read retrospectives about games that are a couple of years old. In terms of audience priorities, action shooters fall somewhere below “2D side-scrolling pixel art indie games” and random complaints about keyboards. Judging by the comments, the audience of this blog typically majors in RPGs with a minor in Dark Souls. Right up front, I admit that this is a terrible idea for a series.
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